so the last 2 weeks have been a tad rough raiding wise due to extended server maintenance, server restarts, people not showing up for raids, people just not concentrating and just your regular excuses.

but alas…another successful week for insurgence.

even though i’m posting this now, we managed to down the bosses in the same week they came out.  i’m not gonna put all the bosses in one post as it will seem too cluttered and messy.

trial of the crusader is relatively easy when you put your head together and work as a team.

you start off in a coliseum fighting different bosses and best of all, no trash between them.
the first encounter consists of 3 bosses, you fight then one after each other until all three are down. each boss spawn after you killed one boss.

welcome the beasts of northrend!

Gormok the Impaler

he is tanked by 2 tanks who need to taunt the boss off each other when they get 2 stacks

of the impale debuff which causes a crap load of damage the more stacks you have.

he also does a staggering stomp which inflics damage to everyone in a 15 yard radius and interrupts spell casting for 8 seconds.

little snobolds spawn which “latch” onto players and those players cannot do anything until someone kills them off you.

and last but not least, fire bomb. the snobolds throw them on a player and it deals a tremendous amount of damage to you and people in an 8 yard radius.  so stop whatever you doing and gtfo.

other than that this is a very easy boss to take down.

the next boss can get a bit tricky.

two jormungars will pop up.  firstly:

dreadscale is mobile and can be moved around the room. the tank has to pick him up  and  face him away from the raid.

he casts burning bite at random players and they get a debuff called burning bile. this deals damage to the player and to anyone in 10 yards of him.

acidmaw starts off stationary, burrowing up from the floor and the 2nd tank needs to pick him up and also face him away from the raid. he will leave acid clouds which are similar to the grobulus encounter in naxxramas. so kite him.

he also injects a random person with a debuff called              paralytic spray. this debuff does a crap load of damage and will eventually drop your speed to 0% and if you don’t get rid of it, you will die. the only way to get rid of it is to get the burning bile debuff from someone who has it or wait until dreadscale is nice enough to give you the debuff himself but you will probably die from waiting. usually the tank tanking dreadscale has it. communication is the key.

also during the fight they swap places meaning, dreadscale will become stationairy and acidmaw will become mobile. they swop and change during the fight. be sure to pick them up and face them away from raid. the key to the fight is to take acidmaw down first as he has the debuff of paralytic spray which only burning bile can get rid of so if dreadmaw goes down first you have no counter for the spray. when either one of them dies, the other will go enrage.

last boss of these beasts is icehowl

he can be tanked by 1 tank but it’s always safe to have the 2nd one incase the first tank does die accidently.

this is a very easy fight as long as people run away from the person he targets. he does a arctic  breath  which is a conal effect which freezes those caught in it does a nice damage over 5 seconds.

he also does a massive crash where he jumps in the air into the middle and inflicts a load of damage to everyone and then does ferocious butt on a random target and that target needs to run away to the left or right and this also includes everyone in close proximity to the target. when he doesn’t hit the target he crashes into the wall becoming stunned for 15 seconds which is a window to dps the hell outta him. if he does hit his target it is an instant kill and he gets a frothing rage which just increases his damage towards the tank. as long as someone calls out on vent who the target is and which way to run, this fight is easy as pie.

now  we can do hard modes for these. the difference now is, you have 3 minutes to down each boss before the next one enters the arena and of course, they hit harder and all that.

Share and Enjoy:
  • Print
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • Add to favorites
  • FriendFeed
  • LinkedIn
  • Posterous
  • Reddit
  • RSS
  • Slashdot
  • StumbleUpon
  • Tumblr
  • Twitter
  • Blogplay