the next 3 bosses are all encounters on their own also taking place in the colisuem.  they can get messy at times if things are not communicated correctly.

the next boss intro is actually very funny. a little gnome warlock enters the arena and attempts to summon a doomguard but knowing gnome and their magical skills he summons a powerful instead and for releasing him  he turns around and zaps the poor gnome who should have seen that coming.

lord jaraxxus appears from the portal the poor gnome summoned and he wants to escape but you are there to stop him.

this fight is easy as long as you stay out of flames, get healed by healers when you have incinerating flesh, make sure that tank #2 pics up the adds popping up, mistress of pain and fel flame infernals.

he will also, every 60 seconds, summon a portal on a player (player needs to move away) or a fel volcano (also get away) otherwise you will die and people will call you noob for not moving or you just giving the healer extra work.

the next encounter is by far the most difficult of the lot. here you will be fighting horde pvp style! it’s one of my favourite “bosses” in this instance and also one of the hardest as you will get random classes each time. in other words there is no set strat for this other than a few pointers i can give you.

  1. CONTROL THE MELEE. have a tank or 2 keep the warrior, death knight or whatever class that annoys the crap out of healers and range, control, smash, play tag or do whatever it takes to have them do as little to healers as possible.
  2. BANISH, CYCLONE, ROOTS, SHEEP, CC, ETC anything that is not the dps target. especially when they have a resto druid, resto shammy or holy paladin. remember, this is pvp…your CCs will not last for long periods and you also sit with the issue the target will become immune to it after 2 or 3 times you try it.
  3. MARK THE TARGETS. every second dps’ing is vital so make sure every player knows what their priority is.
  4. PURGE, purge, purge, purge, decurse, decurse, decurse, depoison, depoison, depoison. i can’t stress it enough.
  5. AOE does not work. they get a buff on them that they get 75% damage reduction from aoe abilities. e.g blizzard

i might have left a few out but i will add once i remember them. what we usually do it go straight for a healer and dps it down asap. if there is a paladin we go for him first so that he uses his bubble. then from there we take out the most annoying ones.  it’s actually easy when you control it and you know what your role is. sometimes things do go horribly wrong when the warrior or death knight has his fun with the clothies and healers.

this brings us to the val’kyr twins. this fight can get very confusing when you first see it but once you have the strat down is easy peasy.  you will have 4 colour portals. 1 black top left, 1 white top right, 1 white bottom left and 1 black bottom right. the raid will be spilt into 2 groups, 1 tank in each.

when the encounter starts edyis darkbane will be on the left and fjola lightbane on the right. the group assigned on the left while have to click on the white portal which can be clicked on before the encounter starts. the group on the right will all click on the black portal.

the tanks tank the where they spawned and everyone moves to the bosses (white) on darkbane and black on lightbane. during the fight little orbs will be floating around the room. orbs that are the same colour as you gives you a buff that reduces opposite colour damage taken, and increases damage done on opposite colour targets.

now for the abilities. this is where the confusion plays it’s roll and people need to understand what colour they are and how to react to the different abilities. each twin does the same ability called twin’s pack and vortex.

twin’s pack can be cast by either, they cast a shield on themself in an attempt to heal. what the dps needs to do is, if it is darkbane casting it, all dps needs to go black and dps the shield down and then only can you interrupt the heal. once that is dne all those that were white, go back to white and dps the target they were dps’ing. if lightbane casts twins’ pack all dps goes white and dps the shield down and interrupt the heal and then goes back to original colour they were.

vortex is an 8 seconds cast and the whole raid must be sure to have the same colour as the boss who’s casting, else they take a crap load of damage when it’s finished. so when darkbane begins casting vortex everyone in the raid needs to be black and once the cast is done go back to your original colour. same as when lightbane casts vortex, everyone needs to go white until cast is finished then go back to original colours.

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